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    <title>Blog RSS &#45; Remedy Communications Limited</title>
    <link>http://www.remedylimited.com.php5-2.dfw1-2.websitetestlink.com/index.php</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>rob@remedylimited.com</dc:creator>
    <dc:rights>Copyright 2010</dc:rights>
    <dc:date>2010-04-28T15:39:22+00:00</dc:date>
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      <title>AVESS Project Covered by American Forces Press</title>
      <link>http://www.remedylimited.com/blog/avess_project_covered_by_american_forces_press/</link>
      <guid>http://www.remedylimited.com/blog/avess_project_covered_by_american_forces_press/#When:14:39:22Z</guid>
<description>Remedy&#39;s AVESS simulation likened to Avatar, helps disabled Veterans &#45; The United States Defense Department&#39;s official press service &#39;American Forces Press Service&#39; wrote a great article about the new Remedy Communications project, AVESS (Amputee Virtual Environment Support Space) and how it will be used to help disabled and wounded American Forces veterans. The article describes the strong parallels between Jack Sully&#39;s disabled character in the epic Avatar movie and the depth of the AVESS project in allowing disabled soldiers to control a virtual character unhindered by disabilities. The first phase of the project was a working mockup of an environment for soldiers, support personnel such as counsellors, family members and&#8230;</description>      <dc:subject>Interactive, Virtual Worlds, 3D</dc:subject>
      <dc:date>2010-04-28T14:39:22+00:00</dc:date>
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    <item>
      <title>Remedy in the news &#45; Smart Money Magazine</title>
      <link>http://www.remedylimited.com/blog/remedy_in_the_news_-_smart_money_magazine/</link>
      <guid>http://www.remedylimited.com/blog/remedy_in_the_news_-_smart_money_magazine/#When:16:57:46Z</guid>
<description>Remedy Communications is in the news again, this time with an article by Smart Money magazine about businesses and enterprise value in virtual worlds. The story focuses on companies who have gotten past the initial &#39;hype&#39; of new technology and are using the collaboration and meeting tools of virtual worlds to expand their business. The article quotes Doug Thompson, CEO of Remedy Communications, who says stable growth often occurs after the period of hype dies down and greater awareness of its capabilities sets in. The story suggests that while a large percentage of real&#45;world money is made in programs like&#8230;</description>      <dc:subject>Virtual Worlds, Identity, Social, Web 2.0</dc:subject>
      <dc:date>2010-04-07T16:57:46+00:00</dc:date>
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    <item>
      <title>Remedy Becomes a Founding Member of the MMA Canada Council</title>
      <link>http://www.remedylimited.com/blog/remedy_becomes_a_founding_member_of_the_mma_canada_council/</link>
      <guid>http://www.remedylimited.com/blog/remedy_becomes_a_founding_member_of_the_mma_canada_council/#When:14:14:48Z</guid>
<description>Remedy Communications Helps Found Mobile Marketing Association Canada Council &#45; Remedy Communications is proud to announce their role as a founding member of the Mobile Marketing Association (MMA) Canada Council. The MMA is the world&amp;rsquo;s leading non&#45;profit trade association for mobile marketing and related technologies. The launch of the MMA Canada Council was announced during the CTIA Wireless 2010 conference held March 22&#45;25 in Las Vegas, Nevada. The MMA Canada Council will help establish guidelines and best practices for the Canadian mobile market. Doug Thompson, Remedy CEO, commented that &amp;ldquo;Remedy&amp;rsquo;s founding member status with the MMA Canada Council represents our commitment to mobile media as a key capability for our&#8230;</description>      <dc:subject>Marketing</dc:subject>
      <dc:date>2010-03-29T14:14:48+00:00</dc:date>
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    <item>
      <title>Remedy in the National Post</title>
      <link>http://www.remedylimited.com/blog/remedy_in_the_national_post/</link>
      <guid>http://www.remedylimited.com/blog/remedy_in_the_national_post/#When:18:56:06Z</guid>
<description>In the News &#45; Remedy Communications is in the news again, this time in a National Post article on mobile marketing. The National Post interviewed Michael Keefe, Director of Social, Mobile and Immersive Media at Remedy Communications. He discussed how the launch of the iPhone changed the landscape forever and how 2010 is the beginning of the &quot;golden age&quot; of mobile marketing. We at Remedy believe there will be many opportunities for creative ideas and experimentation over the next few years, in order to discover the most effective business models. Michael has been developing innovative mobile and online products and &amp;nbsp;solutions for close to&#8230;</description>      <dc:subject>Marketing, Branding</dc:subject>
      <dc:date>2010-02-09T18:56:06+00:00</dc:date>
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    <item>
      <title>World Expo 2010 &#45; Shanghai, China</title>
      <link>http://www.remedylimited.com/blog/world_expo_2010_-_shanghai_china/</link>
      <guid>http://www.remedylimited.com/blog/world_expo_2010_-_shanghai_china/#When:18:35:28Z</guid>
<description>Doug Thompson, Remedy&amp;rsquo;s CEO was featured in an article discussing the upcoming World Expo 2010 Shanghai China, and their online edition, Expo Shanghai Online. ESO will allow user to create avatars, take a virtual tour of the Shanghai Expo site, and interact in various 3D activities. In addition to summarizing the virtual expo, Doug highlighted the increased use of immersive media for the enterprise: &amp;ldquo;In business and professional spheres, though, Remedy&#39;s Thompson said virtual worlds are used in more practical ways &#45; from creating a shared 3D virtual training session for US Navy submarine teams to a virtual world learning&#8230;</description>      <dc:subject>Interactive, Virtual Worlds</dc:subject>
      <dc:date>2010-01-15T18:35:28+00:00</dc:date>
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    <item>
      <title>Remedy in the News</title>
      <link>http://www.remedylimited.com/blog/remedy_in_the_news/</link>
      <guid>http://www.remedylimited.com/blog/remedy_in_the_news/#When:17:57:46Z</guid>
<description>AVESS (Amputee Virtual Environment Support Space) &#45; Remedy recently announced its work on the Amputee Virtual Environment Support Space which provides a virtual environment for military amputees and their families. The project has generated significant coverage as a leading example of how immersive and virtual technologies can have health and other benefits. Betterverse gave high praise to the project: http://www.betterverse.org/2009/11/supporting&#45;military&#45;amputees&#45;through&#45;virtual&#45;worlds.html &quot;I&#39;m incredibly excited to see the fruits of this innovative use of virtual worlds.&amp;nbsp; Returning veterans with amputated limbs are a population that can make a very strong case for the public good possibilities of these digital tools.&quot; Virtual Musings also commented on the appropriate use of&#8230;</description>      <dc:subject>Virtual Worlds, 3D</dc:subject>
      <dc:date>2010-01-15T17:57:46+00:00</dc:date>
    </item>

    <item>
      <title>Success in Social Media: Lessons from Enterprise 2.0</title>
      <link>http://www.remedylimited.com/blog/success_in_social_media_lessons_from_enterprise_2.0/</link>
      <guid>http://www.remedylimited.com/blog/success_in_social_media_lessons_from_enterprise_2.0/#When:18:32:36Z</guid>
<description>Connecting People to People Not to Technology &#45; It&#39;s all about people &#45; or that was the message from the recent Enterprise 2.0 conference held in San Francisco. Remedy had a strong presence at the conference, supporting a significant technology launch by Linden Lab. The experience of hosting a &#39;mixed reality event&#39; is probably the subject of a future post &#45; but we managed to extend the reach from a few hundred people on&#45;site (and lined up in the hallways!) to several thousand on&#45;line. While the conference was focused on how to bring social media tools inside the enterprise, there were broader lessons that could apply to stakeholder&#8230;</description>      <dc:subject>Marketing, Interactive, Social, Web 2.0</dc:subject>
      <dc:date>2009-11-17T18:32:36+00:00</dc:date>
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    <item>
      <title>Can Virtual Worlds Provide Support to Military Amputees?</title>
      <link>http://www.remedylimited.com/blog/virtual_worlds_support_military_amputees/</link>
      <guid>http://www.remedylimited.com/blog/virtual_worlds_support_military_amputees/#When:10:37:17Z</guid>
<description>Amputee Virtual Environment Support Space to Research and Establish Best Practices &#45; November 2, 2009 &amp;ndash; Virtual worlds can provide military amputees with an opportunity to enhance their overall quality of life, expedite their reintegration into society, and improve their physical and mental wellness. ADL Company Inc. (ADL) and Virtual Ability, Inc. (VAI) announced today the start of a project to establish best practices and protocols for the provision of on&#45;line peer&#45;to&#45;peer support services to this community, with funding from the Telemedicine and Advanced Technology Research Center (TATRC) of the US Army Medical Research and Materiel Command (USAMRMC). &amp;nbsp;&amp;ldquo;For individuals with disabilities, virtual worlds are a powerful way to connect with others,&#8230;</description>      <dc:subject>Interactive, Virtual Worlds, 3D</dc:subject>
      <dc:date>2009-11-02T10:37:17+00:00</dc:date>
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    <item>
      <title>Virtual Clinic to Treat Stresses of War</title>
      <link>http://www.remedylimited.com/blog/virtual_clinic_to_treat_stresses_of_war/</link>
      <guid>http://www.remedylimited.com/blog/virtual_clinic_to_treat_stresses_of_war/#When:12:19:23Z</guid>
<description>Healing Center Launched in Second Life &#45; The popular virtual world Second Life is now home to a center that helps soldiers deal with the stresses of war, according to a report in the New York Times. &quot;The healing center...has a big lodge, where people can spend time and talk with each other, anonymously if they prefer. They can sit around a fireplace, play games in the game room or relax on a deck next to a waterfall. They can climb a tower, where they will meet a historical warrior who tells them stories about his life. There are also real&#45;world interactions in the virtual world. A&#8230;</description>      <dc:subject>Education, Interactive, Virtual Worlds, 3D</dc:subject>
      <dc:date>2009-10-24T12:19:23+00:00</dc:date>
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    <item>
      <title>Treating Trauma with Virtual Reality</title>
      <link>http://www.remedylimited.com/blog/treating_trauma_with_virtual_reality/</link>
      <guid>http://www.remedylimited.com/blog/treating_trauma_with_virtual_reality/#When:14:26:00Z</guid>
<description>National Post Reports &#45; Virtual reality is providing therapeutic benefits for patients suffering from phobias or post&#45;traumatic stress, according to a report in the National Post. The story cites research in the US and Canadian efforts in the area: &quot;The September 2009 edition of Monitor on Psychology, a publication of the American Psychological Association, cited an analysis of 22 studies that found significant declines in symptoms of anxiety following virtual reality therapy, including social phobia, agoraphobia and fear of flying. There is now a Canada Research Chair in Clinical Cyberpsychology &#45; University of Ottawa psychology professor Stephane Bouchard&#45; with a $6&#45;million facility to study&#8230;</description>      <dc:subject>Training, Interactive, Virtual Worlds</dc:subject>
      <dc:date>2009-10-16T14:26:00+00:00</dc:date>
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